What makes a good story/ plot

In yesterday lesson looked at what makes a good plot or story, some of the things include:
1) Idea
2) That the story needs to be clever
3) A high concept- what involves a story that has easy communication or story and plot.
4) The plot, that has one event to cause a whole chain reaction of event that go after that initial event.
5) The story, for instance the hero needing something then it leads to the character being revealed.
6) The story needs to be able to be explained well in one line.
7) The external wants and the internal needs of the character.
8) The flaws of the character even in the hero, because if the hero has no flaws or is to powerful, the story get boring fast. The antagonist is normally the flaw that the hero has, for instance if the protagonist is not confident, the antagonist has confidence, If the protagonist has the fear of heights the antagonist doesn’t.

Most films have three acts
1) Each act is made of sequence.
2) Each sequence is made up scenes.
3) And lastly, each scene is made up of beat.
-Acts are several sequences that build up from one another.
-sequence are several scenes that build up to the climax.
– A scene describes the specific location where a continuous action is done and functions as a mini story within the whole piece.
The scene, involve the protagonist with a goal, an obstacle it can also either make the story go forward or reveal information about the character.

The main points of a story/ plot is that:
-The film/ animation/ book talks or shows the world in which the character lives in or the story is going to be based in, Then introduce the character what is followed by displaying the flaw of the character to make the story more interesting and something to work with.
during the story some sort of “ spark” to occur, for instance something happening for example someone insulting another person that leads to another person throwing a knife in someone’s face.
-Then leads to the characters world turned upside down,
-some “hook” comes in play
– some form of choice is presented to the character.
– the new world, life for the protagonist and supporting characters become different from the choice, as well as new characters may be introduced.
– New abilities and situations present itself in the story.
The point of “ no return2 where actions the characters or events occur that can’t be undone for instance an earthquake that wiped out half the population and someone ate someone’s arm so you cannot undo the action of eating someone’s arm.
-A false victory or defeat might occur before the major win/ lose. For instance someone has his legs cut off by a psychopath (false defeat) but later on because of this, he doesn’t have to go to war, he survives but everyone else is dead in war ( major win).
– Something goes from bad to worse. For example a psychopath cuts someone’s toe off then escalates to cut someone’s legs off.
The protagonist learns from their lesson.
The protagonist has a major character change then it ends soon after.
Archetypes and where they come from. Examples of archetypes are: innocent, explorer, sage, hero, outlaw, magician, everyman, lover, jester, caregiver, creator and ruler.
-to differentiate within a category, for instance to diverge into the unconscious by appealing to the universal human.

The things to avoid are:
For example if the hero have too many allies- this can make the story boring.
Characters that don’t change or learning anything.
The scene is too long
Too many scenes with no conflict.
All the characters that sound too similar.

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