In this post I was mainly testing out the Ncloth at varies stages of the project.
The clothing didn’t follow the body at all.
Feedback: Try nCache to check simulation each time to check the simulations.
These was some of the other tests for the girls’ clothing. The 2 pieces of clothing keep colliding and won’t fall down when she turned upside down.
Feedback: you need to place a gravity constraint for the dress to go down. Try making the poly count higher, the dress will eventually go down if you leave it there long enough. There’s a lot of space from the dress and legs so it will take its time. Best to just have one clothing layer. The 2 layers is not worth the hassle you can have the same effect with blend shapes.
In conclusion: at this stage going to just leave the Ncloth experiments till the girl is fully rigged, if I was to have 2 layers for the skirt layer to be blend shaped while the bottom layer to be Ncloth.
In this was mainly testing out the Ncloth not the rig hence why most of the controllers are missing.
Ncloth test. Tried to have a connected section for the coat, it moved around too much. There was issues trying to have the button follow the clothing. Made more tests once I created a basic rig for the character. Ryan had skin weighted it. There’s twisting of the foot. The clothing didn’t follow the body when set the playback at 24 frames but it played when I set it to “play every frame”. Ended up just nCache it to play at normal s peed to see what it looked like. At first the nails stabbed through the coat, then the arm went right through the sleeve in the end. Managed to have the leg stop going right through the clothing. For now going to put on more controller’s and blend shapes before playing around with the Ncloth again.
Feedback: Try parenting the button to the cluster.
There seems to be a few issues for the button. For now the masked man will have no buttons. Going to need to play around with the fabric properties and control what areas has the most influence.
The clothing kept exposing the breasts, at some stages the sleeve kept coming off the arm. At 1:09 not sure why it causes the cloth on the neck to move like that. At least later on the clothing interacts with the leg without the leg going through it.
In conclusion: Going to have to look up how to have part of the mesh to stay still, possibly enlarging some sections of the clothing so the body won’t clip with it.
Started off by blend shaping the curtain to go flat. There was distortion so decided to have 2 different curtain shapes. Blend shaped the red curtain so it will go into the shape of the purple curtain as well as can blend shape some of the subtle wind movements. Test 4 is the test render of the test animation. In the actual animation going to have to edit the renders to be a brighter colour. Noticed the purple curtains looking stiff so decided to give it a simple rig to have more control compared to the red curtain. Need to paint the skin weight on the top so it won’t be influenced as much from the other joints.
Test 9 is the subtle curtain movement I was going for to happen in the background,… if it was playfully possessed.
Deleted the top half of the second layer of the dress. This will go on top of the main dress, rigged it. Deleted the sleeve off the girl since it was skin tight anyway and main the sleeves from the writs a separate mesh with both a rig and blend shapes. Since it’s a rig it has more control and less likely to go wrong compared to the Ncloth.
Tested out the rig for the Girl as a woman’s character. For this one unlike the other characters. The body and the dress is the same mesh. Since for the actual girls top layer skirt I rigged, constrained and placed Ik handels the same way, thought that would work for even with the longer dress. It didn’t, it really didn’t.
Not sure why one of the controllers keep spinning. Safe to say the Ik handles aren’t doing the rig any favours. The first 6 seconds is all you need to see to see the problem with the dress. Rig. On the plus side the floor controller works.
In conclusion: going to remove the Ik handles, the controllers at the bottom and load the main controllers from the hip with orient constraints every so often.
references for music:
to be updated.